New guy cometh
Hi there. This will be my first try at a Ludum Dare competition. I did a small entry for the last MiniLD, but now I am getting ready for the real deal… I will be working from Norway, which makes the...
View ArticleThe techs behind LD #20
Out of curiosity I started making a spreadsheet listing the technologies the participants has announced that they are intending to use for the upcoming Ludum Dare #20. I wanted to see what programming...
View ArticleNitro Racer game idea
My game will be called “Nitro Racer”. This will be a post-apocalyptic racer with a twist. Not only do you have to win each race to progress, but you will also need to keep close to your opponents...
View ArticleNitro Racer update
Note to self: try out the tools you are going to use next time. I’ve spent more time than neccessary trying to learn new libraries and tools for this game, but I am finally getting somewhere. Now to...
View ArticlePost-apocalyptic particles
Shiny particles. I’ve finally nailed the gameplay mechanics, and the game is finishable logically. The two lines drawn here links to the other two cars, and show the status of your connection with...
View ArticleFinished
My game Nitro Racer is finally ready. Or at least as ready as it will be for this competition. The local internet provider is going to shut down internet around here for the next hours, so I’m signing...
View ArticleMini LD #26: Gold Down under
Name: Gold Down Under Description: Bejeweled clone where you dig down into the earth by combining similarly colored tokens. Clearing the top row will allow you to take a step down into the dirt, where...
View ArticleGlobal Warfare
I’m doing some progress on my little game for this MiniLD. The game is still a little bit rough around the edges, and there isn’t much gameplay there yet. You can try the game as it currently stands...
View ArticleSubmitted Global Warfare
Please note that I wrote “submitted”, not “finished”. This is how far real life allows me to take this entry: http://www.ludumdare.com/compo/minild-28/?action=preview&uid=3796 I don’t really like...
View ArticleI’m in for LD21
This will be my second fullblown dare, and I really look forward to it. As I’ve done earlier, I will be writing my entry using JavaScript. I will most likely be using ImpactJS or Three.js for my entry...
View ArticleEscape from Castle Puzzlestein
This is a quick mockup of the game idea that I came up with. It’s a mix of the good old Wolfenstein game mixed with some puzzle element. Basically you step through the maze using elements from the...
View ArticlePuzzlestein first progress
The first few steps are done. Basic renderer works with a randomly generated level.
View ArticlePuzzlestein end of day 1
End of day 1 progress update. The gameplay foundations are working. It is possible to drag operations from the palette at the right into the queue next to it. The idea is to avoid the guards in the...
View ArticlePuzzlestein progress update #3
Enemy AI. CHECK. Multiple levels. CHECK. Sound / music. CHECK. I want more gameplay elements in there, and is therefore adding pushable crates. Will hopefully be able to finish that before the deadline.
View ArticleEscape from Castle Puzzlestein submitted
The game has finally reached a state where I’m comfortable with sending it in for all of you to see it. It has been a long journey, but the game is finally playable. I can’t wait to play all the games...
View ArticlePuzzlestein Postmortem
This was my second Dare, and it was just as fun as the last one. I learn a lot from this process, and I am proud of being part of this incredible welcoming community. The concept The game is based on...
View ArticlePuzzlestein updated
I’ve added an updated version of my entry, fixing some of the problems with the competition version. Please don’t vote based on this version. These are some of the changes: Added minimap Grid on the...
View ArticleI will be there
Back from the dark I will give this competition an another go. Unfortunately I have other obligations at saturday evening, but hopefully that will not have too much of an impact. And now on to the...
View ArticleLast minute addition
I’m in!! The tools of the trade is as follows: Language: JavaScript Framework: Impact, MelonJS, ThreeJS IDE: Komodo Edit Graphics: Paint.NET Sound: Audacity, BFXR Music: AutoTracker This list might...
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